The Outlanders of Thar-Eris are a motley crew of wildmen, brigands,
barbarians, and freedom fighters who seek to spell the end of the pox
civilization has brought upon the world. Those who heed the call of
Thar-Eris walk many paths, from the cunning outlaw to the wily trickster
to the contemplative naturalist. None, however, follow the orderly path,
and those too closely linked to civilization or who wreak havoc upon the
earth are hunted or shunned. As such, azure-touched, dwarves, the
duergars, minotaurs, orcs, goblins, paladins, anti-paladins, conjurers,
and necromancers are not welcome to serve Thar-Eris, and some are
even sought as prey among the Outlanders' most cunning hunters.
In the Ancient Days, the land bore no burdens. She cried not under the weight
of the cities, nor due to the sting of reckless magicks. She felt not the
agony of dwarves and duergar boring into Her flesh, nor did She weep at the
enslavement of Her children.
In the Ancient Days, Her spirit roamed free. Tears of joy flowed freely as
rivers, and Her bosom heaved as mountains that soared unblemished into the
sky. Her breath flowed fresh with summer rain, untainted by the stench of
soot and filth upon the wind. And Her children, oh how She adored them,
running wild and true, free to hunt and howl and thrive in the ecstacy of
Her bounty.
The Ancients had a name for Thera in the time before men first erected
strongholds, before dwarves first smelted iron. Before man grew so arrogant
as to exalt the laws of civilization above the commandments of nature. They
called Her Thar-Eris.
The name of Thar-Eris soon slipped into antiquity. As trees fell and cities
erected buildings in their place, as kings came into power and as tyrants
enslaved, the flame of liberty soon extinguished. The Ancients, spirits that
once nourished the land with Their wild energy, soon became forgotten, sinking
into the recesses of the Primeval Dream. There, they slumbered, sleeping to
forget the betrayal of the children that She so adored.
But now, the Ancients have awakened, once again harkening the name of Thar-
Eris. The encroachment of civilization has become too great a burden for the
land to bear. Her breath is labored, and She cries for respite. Deities and
spirits both forgotten and remembered heed Her cry, and sound the clarion
call that marks the coming of a new cycle.
Thar-Eris shall be restored.
| Power | Level | Good | Neutral | Evil |
|---|---|---|---|---|
| Skin | 11-17 | X | X | X |
| Harvest | 11-17 | X | X | X |
| Windwalk | 11-20 | X | X | X |
| Strengthen | 17-27 | X | X | X |
| Bioempathy | 15-25 | X | ||
| Feral Rage | 15-25 | X | ||
| Ignite | 15-25 | X | ||
| Trepidation | 19-29 | X | X | X |
| Chameleon | 23-33 | X | X | X |
| Beast Call | 25-35 | X | X | |
| Subvert | 25-35 | X | X | |
| Preservation | 28-38 | X | ||
| Vandalize | 33 | X | ||
| Deadfall | 30-40 | X | X | X |