Jump to: Skills, Supplications, Key Concepts.
Druids are priests with powers relating to nature. In their natural environment druids can gather food and herbs, summon allies from the wilderness, hide beyond detection and severely damage their foes. However, they are uncomfortable and much less effective indoors or within the confines of a city. Druids rely upon the acceptance of a deity via EMPOWERMENT to use any but the simplest of their supplications. (See the helpfile on EMPOWERMENT.)
Druids must be neutral.
The prime stat of druids is wisdom and some of their abilities are: Moonbeam, the Hunt, Spike growth, Thorn, Liveoak, Sunray, Treeform, Briartangle, Spores, Thornheart, Herbal Forage and Call of the Wild.
Druids become more at ease with their abilities as they spend more and more time within the wilderness.
Only Humans, Half-elves, Half-drows, Wood-elves, Gnomes, Cloud Giants, Centaurs and Arials may be druids.
| Level | Skills | Skills |
|---|---|---|
| 1 | axe mace spear |
staff recall |
| 3 | dirt kicking | |
| 4 | herbal medicine | |
| 5 | meditation | |
| 6 | bone armor use | recuperate |
| 7 | light armor use | |
| 9 | fast healing | pathfinding |
| 10 | pen | |
| 11 | kick | trance |
| 13 | quiet movement | forage |
| 14 | hand to hand | |
| 15 | haggle bark skin |
herbal forage shield block |
| 17 | shield cleave | pugil |
| 18 | parry | |
| 19 | second attack | |
| 20 | protection elements | |
| 21 | thrust | |
| 22 | pierce | |
| 38 | call of the wild |
| Level | Skills | Skills |
|---|---|---|
| 1 | mend wounds | |
| 2 | detect consecration | carapace |
| 3 | refresh | decompose |
| 4 | detect evil | detect good |
| 5 | detect invis | |
| 6 | know alignment | |
| 7 | earthquake | |
| 8 | bless | infravision |
| 10 | control weather | moonbeam |
| 11 | create spring identify |
serpentine staff |
| 12 | protection from metals | |
| 13 | telluric surge | |
| 14 | call lightning | |
| 15 | fly | armor of thorns |
| 16 | water breathing | |
| 17 | entangle | animism |
| 18 | fire seeds | forest haven |
| 19 | faerie fog | tsunami |
| 20 | treeform | whirling simoon |
| 21 | frenzy | |
| 22 | thornheart | |
| 23 | cancellation | |
| 24 | spike growth | |
| 25 | swarm of leeches | |
| 26 | pass door | |
| 28 | thorn | |
| 29 | spores | |
| 30 | heroes feast | |
| 31 | plant growth | |
| 32 | briartangle | |
| 33 | liveoak | |
| 34 | primordial vengeance | |
| 35 | sunray | |
| 40 | birdform | |
| 42 | the hunt | |
| 45 | bearform |