Jump to: Skills, Supplications, Key Concepts.
Healers are priests whose role within their religion is to protect and heal the faithful. They are the most defensively oriented of all classes, and their ability to heal wounds and cure harmful conditions is unmatched. Like all of the priest classes, healers can commune only the simplest of supplications unless accepted by a deity via EMPOWERMENT.
The prime stat on healers is wisdom and some of their abilities are: Blade Barrier, Swiftness, Rejuvenate, Restoration, Awaken, Nap, Sanctify room, and Group Teleport.
Healers must be good or neutral, with the exception of humans, dark-elves, and saurians - whose society's or values are warped enough to produce them.
All races except for Fire Giants, Felar, Duergars, Orcs, Minotaurs, Frost Giants, Centaurs, and Goblins may become healers. See: HELP EMPOWERMENT
| Level | Skills | Skills |
|---|---|---|
| 1 | flail mace staff |
whip recall first aid |
| 6 | meditation | |
| 7 | shield block | |
| 10 | fast healing | pen |
| 12 | assess | |
| 13 | hand to hand | |
| 15 | kick | |
| 16 | trance | parry |
| 17 | haggle | nap |
| 18 | pugil | |
| 19 | lash | |
| 23 | light armor use | |
| 24 | second attack |