Jump to: Skills, Legacies, Key Concepts.
Warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who don't mind taking the direct approach, even when another method might be called for.
The prime stat of a Warrior is Strength, and some of their abilities are: Fourth attack, Offhand Disarm, Enhanced Damage, Berserk, Dodge, Parry, Feint, Charge, Warcry, Dash, and Drive.
Warriors also get numerous additional abilities once they specialize in a specific weapon type. See: HELP SPECIALIZE and HELP WEAPON SPECIALIZATION
All races and alignments may become warriors.
| Level | Skills | Skills |
|---|---|---|
| 1 | axe dagger flail mace polearm spear sword staff |
whip enhanced damage hand to hand parry rescue recall shield block |
| 2 | elbow metal armor use |
light armor use |
| 3 | dirt kicking | |
| 4 | aim | knee |
| 5 | second attack | |
| 6 | fast healing | |
| 7 | recuperate | |
| 8 | kick | |
| 10 | disarm pen |
feint |
| 12 | third attack | dual wield |
| 13 | dodge | |
| 14 | haggle | pierce |
| 15 | bash trip shield cleave |
pugil meditation |
| 16 | charge | |
| 17 | thrust | lore |
| 18 | berserk | lash |
| 19 | slice | |
| 20 | warcry flourintine (sword specialist) stab (dagger specialist) ironhands (hand to hand specialist) backhand (mace specialist) |
whirl (axe specialist) spin (staff/spear specialist) distance (polearm specialist) bludgeon (whip/flail specialist) sting (whip/flail specialist) |
| 21 | retreat | |
| 22 | cross (sword specialist) | evasion (hand to hand specialist) |
| 23 | offhand disarm underhand (dagger specialist) vital area (hand to hand specialist) |
deflect shield (mace specialist) leverage (staff/spear specialist) entrap (polearm specialist) |
| 24 | evade doublethrust (sword specialist) |
weaponbreaker (axe specialist) strip (whip/flail specialist) |
| 25 | drive hamstring (dagger specialist) legsweep (polearm specialist) |
crescent (staff/spear specialist) chop (polearm specialist) legsweep (staff/spear specialist) |
| 26 | jab (sword specialist) pummel (hand to hand specialist) cranial (mace specialist) |
misdirect (staff/spear specialist) eyejab (whip/flail specialist) bone armor use |
| 27 | parting blow artery (dagger specialist) |
hook (axe specialist) choke (whip/flail specialist) |
| 28 | boneshatter (mace specialist) | |
| 29 | riposte (sword specialist) | pincer (axe specialist) |
| 30 | fourth attack dash twist (dagger specialist) stun (hand to hand specialist) |
dent (mace specialist) overhead (axe specialist) charge set (polearm specialist) |
| 31 | flurry (sword specialist) | |
| 32 | concealed (dagger specialist) crushing blow (hand to hand specialist) impale (staff/spear specialist) |
cutoff (polearm specialist) entwine (whip/flail specialist) |
| 33 | hurl (dagger specialist) drum (mace specialist) |
disembowel (axe specialist) |
| 34 | pull (whip/flail specialist) | |
| 35 | precise aim | |
| 46 | enhanced reactions |
Note: Warriors normally receive two specializations, one at level 20 and again at level 40. Not all warriors will gain all of the skills listed above.
The thirty-six Legacies of the Order of Macalla, believed lost to antiquity, have resurfaced as the last of these warrior-monks have chosen to pass on their secrets to the warrior guildmasters of Theran towns.
Each technique works automatically when chosen, and should not be thought of as a traditional skill. Many are more or less effective depending on the specific strengths and weaknesses of an individual warrior, though in almost all cases, they each work with any weapon, race, or situation to some extent.
Warriors normally choose one Legacy at level 44, and a second one at level 48.