It's a cold, rainy night in the desolate streets of Azuremain. Although
unpleasant, this is not an entirely bad thing; you are well used to making
your way with little light, and the sound of the storm mutes the sound of
your near-silent footfalls from your prey.
For two sleepless days you have stalked the dark knight Khaxmorzu. Guilty
of countless murders and schooled in a dozen black arts, he has been linked
to a dangerous doomsday cult and is wanted dead in every civilized nation.
There is, of course, a significant bounty on his head.
Reliable sources confirm that his favorite axe bears a fell and forbidden
enchantment; it is a soul-eater, feasting on the very essence of his innocent
victims. With every cold-blooded killing, the unholy might of Khaxmorzu grows
more unstoppable.
Few have the nerve to face him alone. Fewer still would have the courage to strike
him now, as he moves through Azuremain's dilapidated flagstone streets, with a pair
of savage orc berserkers as his cohorts. Taking on any one of the three would be a
difficult battle.
But you have stealthily studied Khaxmorzu for some time now, employing the special
training of the guild of assassins. You have watched him fight, absorbed how he moves. There
is a blind spot in his alertness, a flaw in his defenses, one that a student of the shadow
arts such as yourself can exploit. You could take advantage of this in a surprise attack,
putting an end to his reign of terror in one perfect killing blow. He would be dead and you
could vanish back into the rainy night before his cohorts even realized what was happening.
You know from experience that these things don't always go according to plan. If he or one
of the orcs spots you before you're in position, or if you erred in your judgement, you'll
be dead in a heartbeat. You grip your knife tightly in clammy hands. Do you have the
nerve to bet your life, and Khaxmorzu's, on your instincts and training? Only you can decide.
Welcome to the Carrion Fields.
A world of danger and wonder where the greatest victories come at the the price of real
risk, and the names of the courageous live in legend forever. Whether you are hero or
villain, beloved or infamous, is all up to you.