By Twist
You rest on a chair in a quiet study, practicing an incantation.
"Flick the wrist, point the finger, utter the words...Aha!"
Ah, excellent, this last bit of research has given you insight into a new spell.
Gathering your cloak and dashing hurriedly out the door, you cannot wait to speak with the
Master of the Guild about this new discovery. Surely he's heard of this spell, but it is
new to you, and perhaps he will teach you more of it.
In your haste, you fail to notice a small band of rogues and thugs lying in ambush along
the road into town. These bandits are known to you, members of the Blackclaw Guild of
Thieves. Their leader, Malkholar the Master of Guile, swings a powerful leg out at you,
tripping you. You fall face-down, and Malkholar swings a powerful cheap shot at your ribs,
stunning you further! Before you know it, the rest are upon you, slashing with knives and
striking with club-shaped weaponry.
Reacting as quickly as you can, you retreat and put a slight distance between yourself and
the bandits. You utter one of your most trusted cantrips, and you see the fear in the eyes
of the thieves. "This is no ordinary traveler," speaks their grim faces as they back away
slowly, "this is a magician of no small power."
Even as they back away, your spell takes shape. Where the air had been relatively calm,
they suddenly howl fiercely and a mystical vortex springs into being! The few ruffians
that continued to approach you are thrown here and there, to and fro by the buffeting
winds.
They turn to flee, and as you examine the damage they caused, you see that you have a few
nicks and scrapes. You also notice that they tore your cape, and made off with one of your
wands!
Now you are posed with a choice - destroy them for their foolishness, or proceed to the
guildmaster? What if they have more, reinforcements waiting nearby? The choice is yours.
Welcome to the Carrion Fields.
Step into a world where Magic is at your beck and call, ebbing and flowing at the
ministrations of mortals. Explore dungeons, towers, battlefields, andtest your might
against your fellow man (or beast). Immerse yourself in a realm of war, intrigue,
valor, and magic.